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Author Topic: TF2 Public Server is UP  (Read 1788 times)

Offline Abzstrak

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TF2 Public Server is UP
« on: June 04, 2009, 01:23:03 pm »
Neo will be working on the config.... it is completely blank and default right now.... so give him a bit of time to set it up :)

The server is at 208.69.231.211:9000


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Offline Snowisfun

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Re: TF2 Public Server is UP
« Reply #1 on: June 04, 2009, 04:33:53 pm »
woot

Offline Neo

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Re: TF2 Public Server is UP
« Reply #2 on: June 05, 2009, 11:10:02 am »
i'll be working with snow on the config and stuff....

please be patient as we're also in the cevo event for l4d and have our own extention to maintain as well...

i plan on making this a capture point/gold rush rotations with mani admin for sgts or higher......

feel free to leave suggestions here...

Offline Ghostly Knight

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Re: TF2 Public Server is UP
« Reply #3 on: June 05, 2009, 04:46:11 pm »
I recommend a faster respawn.

Definitely put a limit to the Engineer class to 2-3 a team.
« Last Edit: June 05, 2009, 04:53:38 pm by Ghostly Knight »
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Offline Crossfire

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Re: TF2 Public Server is UP
« Reply #4 on: June 06, 2009, 04:12:50 am »
i would recommend simply using sourcemod, mani is old, outdated and starting to become quite unstable.

Offline Ghostly Knight

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Re: TF2 Public Server is UP
« Reply #5 on: June 06, 2009, 12:20:45 pm »
I must concur with Crossfire.
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Offline Snowisfun

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Re: TF2 Public Server is UP
« Reply #6 on: June 06, 2009, 01:33:23 pm »
I'll convince him either Beetlesmod or Sourcemod, either will work quite well =)

Offline Neo

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Re: TF2 Public Server is UP
« Reply #7 on: June 07, 2009, 04:53:11 pm »
beetlesmod has been installed on our server...

please continue with the suggestions... sniper and engineer restrictions i agree with 3 per team....

Offline Neo

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Re: TF2 Public Server is UP
« Reply #8 on: June 08, 2009, 10:13:47 pm »
new tf2 server is up and running... for the most part i think it's pretty much done...

i'm gonna try to populate it the best i can...

we're presently restricted to 3 sniper and 3 engineers per team...

map rotations are all CTP and the pushing the cart ones... no CTF...