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Author Topic: Our first CE map pack  (Read 2174 times)

Offline Abzstrak

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Our first CE map pack
« on: December 23, 2006, 06:59:59 pm »
im sure this is kinda a beta, but here it is.  things will probably be changed in it in the coming weeks.

I still need to update the init file, but it will only contain these maps in the rotation, in teamslayer and CTF modes.

Here is the link to download the map pack, it is about 315MB.
http://www.bchaloclan.com/files/BC-mappack.zip

Here are the names of the maps and links to download each from halomaps.org in case you have most of them and don't want to get the big zip file.


1.  Solitude

http://hce.halomaps.org/index.cfm?pg=3&fid=1562

2.  Abyss

http://hce.halomaps.org/index.cfm?pg=3&fid=556

3.  Extinction

http://hce.halomaps.org/index.cfm?pg=3&fid=2040

4.  Coldsnap

http://hce.halomaps.org/index.cfm?pg=3&fid=1770

5.  Yoyorast island

http://hce.halomaps.org/index.cfm?pg=3&fid=1144

6.  Downflow

http://hce.halomaps.org/index.cfm?pg=3&fid=2052

7.  Red Feather Ranch

http://hce.halomaps.org/index.cfm?pg=3&fid=619

8.  Blood Islands

http://hce.halomaps.org/index.cfm?pg=3&fid=175

9. Frozen Path

http://hce.halomaps.org/index.cfm?pg=3&fid=1743

10. Wartorn Cove 4

http://hce.halomaps.org/index.cfm?pg=3&fid=857

11. Portent

http://hce.halomaps.org/index.cfm?pg=3&fid=1796

12. Prime C3

http://hce.halomaps.org/index.cfm?pg=3&fid=1990

13. Camtrack Arena FX

http://hce.halomaps.org/index.cfm?pg=3&fid=1624

14. Crimson Woods

http://hce.halomaps.org/index.cfm?pg=3&fid=595

15. Launch Bay X

http://hce.halomaps.org/index.cfm?pg=3&fid=934

16. CS beta version 2

http://hce.halomaps.org/index.cfm?pg=3&fid=1024

17. Immure2

http://hce.halomaps.org/index.cfm?pg=3&fid=2248


--Abzstrak

Offline Angel PK

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Our first CE map pack
« Reply #1 on: December 23, 2006, 09:13:14 pm »
ooo snazzzy! Nice job Abz :)

Offline Abzstrak

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« Reply #2 on: December 24, 2006, 03:58:14 am »
ok the new map cycle is running

it contains a mix of CTF, Teamslayer and Race on all of these maps.  30 minutes per map, 3 flags each for large maps, 5 for small.... 25 laps total for a team on race and 50 kills per team on slayer.

There are 25 items in the list, so its a 12.5 hour rotation if noone wins.

ENJOY
--Abzstrak

Offline Abzstrak

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Our first CE map pack
« Reply #3 on: December 24, 2006, 03:51:22 pm »
I just wanted to give a special thanks for Beloved Heartless too for loading up and testing hundreds or maybe thousands of maps and giving me tips on which to look at.
--Abzstrak

Offline Heartless

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Our first CE map pack
« Reply #4 on: December 25, 2006, 03:35:24 pm »
puragatory public beta
advangte point west
crap
contortion
complex
columbia gorge beta
claustophobia
broad sword
islandhop
jellystone
gaulent 1.0
green canyon
excation
merk falls
majectical
paradoxical
mad sciencetist
lost cove
battle forest
badlander beta
death canyon
atephobia
deathbasin beta3
decoy
deltaruins
dvision falls
entrophy
firussure falls
fajuh
flood gulch
forjaxfield
fox island
h2 cogulation
h2 gephy
h2 new mombia
hot zone
bridge
vendetta
vertigo
vertigo orginal city b4pv5-- different from above
victory island
wasteland
wpitiest
wtf no ai
x2 mudlside
bridge
helix canyon
high low
hypothermia
ice track
broken rift
grove final
out post rio classic
pipedream
paranoidx2
plasma skies
pyramid
ravine
mass
mooncratlob
mp_aot_cb
mystic
mystic classic
not alone
erosion
forest
labyrinth
lavaflows
locus
killvalleywinter
king
lost
ls3
madhousesxl
snow torn cove
soli deo Gloria
immure
spacexl
riverblast ang88
siege
sky twins
sneak.beta
sniper canyon
snipercanyonredux
mini stunt
temple
terralon
the halo hq
towergulchxl
twister canyon
trigger happy
hughass
chaos gulch
oblivilion

Offline Heartless

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Our first CE map pack
« Reply #5 on: December 27, 2006, 05:30:59 pm »
these maps
94 of them are maps that look goood probably can have a good game on them
most of them were looked at from a ctf view point
and most of maps on the list are probably spelled wrong

Offline Heartless

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« Reply #6 on: January 03, 2007, 03:18:11 pm »
im going to go over maps again
im going to look at maps based on

map layout- how the map is set up, how the paths to each base are
vechs- new vechs or good vech layout
weapons- new weps or old weps
map looks  the color of things and the how things look
balance- if both bases are the same or if they have diffent things that = each other out
intersting things- cool looking things anything thats new and looks great
say gaulent 1.0 it doesnt look good as a map and it has only 2 guns
but the guns look great better than almost any gun ive seen

and i would like to know what order of those things is valued
to know what maps would wanted first

Offline Titan

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« Reply #7 on: January 03, 2007, 03:58:54 pm »
I have it now so I can play with everyone some time :)

Offline Abzstrak

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« Reply #8 on: January 03, 2007, 04:43:46 pm »
cool, see ya in there ;-)
--Abzstrak

Offline Titan

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« Reply #9 on: January 04, 2007, 05:27:11 pm »
although, because I've never played any of these I'll be wandering around aimlessly trying to figure out where everything is and what everything does, giving you a great oppurtunity to gank me  :shock:

Offline Angel PK

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« Reply #10 on: January 04, 2007, 07:25:00 pm »
Quote from: "Titan"
I'll be wandering around aimlessly trying to figure out where everything is and what everything does, giving you a great oppurtunity to gank me  :shock:


Hmm this sounds like Neckface.

Offline Clip14

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Our first CE map pack
« Reply #11 on: January 29, 2007, 04:34:41 pm »
Are these all the maps that I have to get in our Mapcycle for CE.
It takes a big man to cry. It takes a bigger man to laugh at the big man crying!

Offline Abzstrak

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« Reply #12 on: January 29, 2007, 04:38:15 pm »
for our current map cycle, yes.... but it is changing VERY soon.  You can download that single mappack file and it has all these maps in it.

http://www.bchaloclan.com/files/BC-mappack.zip
--Abzstrak

Offline Monkeypox

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Our first CE map pack
« Reply #13 on: January 29, 2007, 07:13:42 pm »
Glory Gultch! Oh Yeah!

"Hey now, you're an all star..."
Thanks, Drizz!
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